This are all posts, no matter their category.

Gesture Recognition in Large Video Corpora

In this student research job for the Red Hen Lab, I worked on a pipeline that automatically detects hand gestures in large datasets of videos, involving OpenPose for Pose Recognition, Person detection, Person tracking, Scene detection and more, and deployed it on a HPC using Snakemake and Singularity to create a multimodal communication corpus from the Ellen DeGeneres show. [Read More]

Stringart-Lamp

targets

This is a lampshade made of string, made for a free-standing lamp with a single light bulb in it. It is designed dim the bulb as little as possible and just be a pretty ornament whether the light is turned on or off. As the bulb is pretty visible inside the shade, I recommend a pretty one with warm light, such as an Edison-bulb.

[Read More]

C++ Game: Bomberperson

Bomberperson is a maze-based multiplayer for 2 - 4 Players, that was programmed in a C++-project following up the respective university-course. All players should try to eliminate each other and be the last one standing. Player can place bombs which explode after a certain amount of time in multiple directions and can destroy obstacles and other players. Destroyed obstacles can drop power-upgrades that temporarily improve a Player. The Player is killed if they get caught by any bomb exploding or get hit by the Koopa-Shell too often.

targets

[Read More]
Game  Software  C++ 

Bachelorthesis: Controlling Race Cars with Deep ANNs

Delving into the realm of self-driving cars for my bachelor’s thesis, I endeavored to optimize their tactical decisions, particularly speed, using cutting-edge deep neural networks and reinforcement learning in tensorflow within a transformed racing simulation. The resulting research platform, built on Unity, showcased the potential of real-time feedback and adaptability, offering valuable insights into the future integration of reinforcement learning in self-driving cars. [Read More]

3D-Game: AVZ-Run

In this 3D-Browser-Game developed in a computergraphics-project using THREE.js, the player is trapped in the infamous burning AVZ and must try to escape this inferno. The player controls the in-game character and must overcome obstacles, puzzles and traps to get to the bottom and out of the AVZ. Play here! [Read More]