CREATIVE TECHNOLOGIST Β· COLOGNE

I build things people can play with.

Interactive installations, physical games, and unexpected effects. Made with code, electronics, and a lot of hands-on building.

…or browse the full portfolio

Selected projects

Code meets the physical world.

More things I make

Latest physical projects

  • The Confessional

    A confessional box at Walden Festival 2026 where visitors confess their sins to a local AI priest, who grants absolution - and forwards the sins, anonymized and retold in an angel’s voice, to the Holy Toilet.

  • The Palapian's Spaceship

    An interactive, networked spaceship you can actually board: players complete (or sabotage) missions across a dozen physical interfaces - buttons, joysticks, LED boards, sensors, etc - to either launch the ship or doom it, with everything driven by a Python/ESP/Unity stack. It’s modular, auto-resets regularly, and scales to festival crowds without manual babysitting.

  • Tux-Kart with Real-Life Powerups

    Festival Installation where two people play OSS-Mariokart, but instead of Koopas the in-game items squirt water or fog at the opponent or hit with the Poolnudelschlagapparat.

  • CAD and 3D-Printing

    Having learned my ways on Theseus’ Anet A8 and now running a boringly reliable Bambu P1S, I use 3D printing and self-taught CAD as basic infrastructure for most of my hardware projects, some of which are listed here.

πŸ‘‰ More physical projects

Latest digital projects

πŸ‘‰ More digital projects

Have something in mind?

Let's talk about installations, playful interfaces, or working together.

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Chris Stenkamp Β· Cologne