TuxKart with real-life powerups
An on-screen race. Real-world water, fog, and pool noodles.
Game modification / Electronics / Festival installation
CREATIVE TECHNOLOGIST Β· COLOGNE
I build things people can play with.
Interactive installations, physical games, and unexpected effects. Made with code, electronics, and a lot of hands-on building.
Code meets the physical world.
An on-screen race. Real-world water, fog, and pool noodles.
Game modification / Electronics / Festival installation
A walk-in spaceship where strangers cooperate, sabotage, and launch.
Python / ESP32 / Interactive storytelling
A confessional box at Walden Festival 2026 where visitors confess their sins to a local AI priest, who grants absolution - and forwards the sins, anonymized and retold in an angel’s voice, to the Holy Toilet.
An interactive, networked spaceship you can actually board: players complete (or sabotage) missions across a dozen physical interfaces - buttons, joysticks, LED boards, sensors, etc - to either launch the ship or doom it, with everything driven by a Python/ESP/Unity stack. Itβs modular, auto-resets regularly, and scales to festival crowds without manual babysitting.
Festival Installation where two people play OSS-Mariokart, but instead of Koopas the in-game items squirt water or fog at the opponent or hit with the Poolnudelschlagapparat.
Having learned my ways on Theseus’ Anet A8 and now running a boringly reliable Bambu P1S, I use 3D printing and self-taught CAD as basic infrastructure for most of my hardware projects, some of which are listed here.
In this (german-language) episode of Code for Thought, Carina and I discuss how large language models can realistically support Research Software Engineering - from paper-code matching to a sober look at tool evaluation, limits, and hype vs. practice.
An automated self-checkout system that recognizes meals on canteen trays using machine learning.
A Stud.IP-Plugin to recommend relevant university courses using machine learning
For this thesis, I created a Conceptual Space from Course Descriptions for explainable Recommendation, in a highly performant pipeline on the university-grid.
Let's talk about installations, playful interfaces, or working together.