Tux-Kart with Real-Life Powerups

First, there was the infamous PoolnudelschlagapparatPool Noodle Hitting Aparatus (PNHA). At Fusion Festival 2023, we had some pool noodles, some windshield wiper motors, and a wood construct to put a simple game into, so we did the only sensible thing to combine those things: You play Flappy Bird, and if you are too bad, you get hit with a pool noodle.

poolnoodle_hitting.gif

Afterwards, somebody mentioned that this would be great as an item in Mario Kart. As I knew there is an open-source clone of that - SuperTuxKart, an idea was born.

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Automatic Meal Recognition

VisoLab is a startup that creates automated self-checkout registers for canteens, where the meals on the tray are recognized on on edge via an iPad, allowing the customer to pay for their meals within seconds without requiring an employee.

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Button-Board

Main Image

After finally (and only for now) accepting that a reliable sound2light-bassline-detection is probably more trouble than it’s worth, I next needed a way for tap2bpm instead. This, however, required new Hardware, and thus, I developed this Button-Board.

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Gesture Recognition in Large Video Corpora

In this student research job for the Red Hen Lab, I worked on a pipeline that automatically detects hand gestures in large datasets of videos, involving OpenPose for Pose Recognition, Person detection, Person tracking, Scene detection and more, and deployed it on a HPC using Snakemake and Singularity to create a multimodal communication corpus from the Ellen DeGeneres show. [Read More]

C++ Game: Bomberperson

Bomberperson is a maze-based multiplayer for 2 - 4 Players, that was programmed in a C++-project following up the respective university-course. All players should try to eliminate each other and be the last one standing. Player can place bombs which explode after a certain amount of time in multiple directions and can destroy obstacles and other players. Destroyed obstacles can drop power-upgrades that temporarily improve a Player. The Player is killed if they get caught by any bomb exploding or get hit by the Koopa-Shell too often.

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Game  Software  C++ 

Bachelorthesis: Controlling Race Cars with Deep ANNs

Delving into the realm of self-driving cars for my bachelor’s thesis, I endeavored to optimize their tactical decisions, particularly speed, using cutting-edge deep neural networks and reinforcement learning in tensorflow within a transformed racing simulation. The resulting research platform, built on Unity, showcased the potential of real-time feedback and adaptability, offering valuable insights into the future integration of reinforcement learning in self-driving cars. [Read More]

3D-Game: AVZ-Run

In this 3D-Browser-Game developed in a computergraphics-project using THREE.js, the player is trapped in the infamous burning AVZ and must try to escape this inferno. The player controls the in-game character and must overcome obstacles, puzzles and traps to get to the bottom and out of the AVZ. Play here! [Read More]