The Palapian's Spaceship

An interactive, networked spaceship you can actually board: players complete (or sabotage) missions across a dozen physical interfaces - buttons, joysticks, LED boards, sensors, etc - to either launch the ship or doom it, with everything driven by a Python/ESP/Unity stack. It’s modular, auto-resets regularly, and scales to festival crowds without manual babysitting. [Read More]

Tux-Kart with Real-Life Powerups

First, there was the infamous PoolnudelschlagapparatPool Noodle Hitting Aparatus (PNHA). At Fusion Festival 2023, we had some pool noodles, some windshield wiper motors, and a wood construct to put a simple game into, so we did the only sensible thing to combine those things: You play Flappy Bird, and if you are too bad, you get hit with a pool noodle.

poolnoodle_hitting.gif

Afterwards, somebody mentioned that this would be great as an item in Mario Kart. As I knew there is an open-source clone of that - SuperTuxKart, an idea was born.

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Button-Board

Main Image

After finally (and only for now) accepting that a reliable sound2light-bassline-detection is probably more trouble than it’s worth, I next needed a way for tap2bpm instead. This, however, required new Hardware, and thus, I developed this Button-Board.

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